It has now been nearly six years since Restaurant Story was first released into the competitive world of gaming. In the time since the industry has evolved massively, and consequently some aspects of the game have become outdated and tired looking in appearance, including the menu interface. But with a weekly update introducing new content regularly, the game's developers have certainly had ample opportunity to demonstrate the advancement of technology and their ability to keep up with it.
Inspired by a terrific idea from regular reader and contributor to the blog, Ali Cat Cafe, I've compiled a number of decorations which will hopefully show that Storm8 have indeed improved the general quality of decor over the years. Of course there will always be the odd addition which fails to meet present day expectations, but this snapshot should provide an insight into the changes.
I should also point out at this stage that Ali also had a part to play in picking out some of the following comparisons, and triggered some of my own ideas. So a big thank you to Ali for making this post possible!
Restaurant Story is a gaming app made by Storm8. Available on both iOS and Android devices, expect lots of analysis and discussion, as well as occasional news on Restaurant Story 2.
Saturday, 30 July 2016
Wednesday, 27 July 2016
Game update: 27/07/16
After some energetic updates of late which have seen us out camping, strutting down the boardwalk, and binging on snow cones, we have a much more serene collection of new content this week.
The Curio Crate is the only addition, with this box costing 24 gems a pop. Within are eight prizes of varying quality, with only your luck defining whether you get something you love or something you hate.
This is an unusual crate in that it really isn't all that eye-catching. I've never seen a box that has such a uniform set of designs within, and with everything having a dark wooden chassis, this is a selection of stuff that oozes class.
Notification for Curio Crate |
The Curio Crate is the only addition, with this box costing 24 gems a pop. Within are eight prizes of varying quality, with only your luck defining whether you get something you love or something you hate.
This is an unusual crate in that it really isn't all that eye-catching. I've never seen a box that has such a uniform set of designs within, and with everything having a dark wooden chassis, this is a selection of stuff that oozes class.
Tuesday, 26 July 2016
Camping goals content report
Everyone find a log to perch upon - it's time to cosy up around the crackling open fire and discuss the rewards for our efforts in the recently added camping themed goals. There were six items introduced with the related update, while a further five additions could only be unlocked by working through the quest.
The first such content to lose its padlock is the Campy Cooker. This is the first of two appliances new with the goals, and requires 6 Sturdy Wood, 6 Steel and 4 Fiery Fuses to put together.
The Fiery Fuse is one of two new parts added for this challenge, while the Sturdy Wood makes a comeback. You have to go way back to the Kids Kitchen Set from January 2015 for the last time this particular part was called for. It will be interesting to monitor whether this may be the start of something of a resurgence for the Sturdy Wood - stock up people!
Once you've got the Campy Cooker built, three recipes are waiting to be unlocked.
Before we go any further, the absence of a mastery meter for the Scorched S'mores clearly needs addressing. I cannot recall something like this happening before (except when starting a new game), but it certainly caused some confusion and consternation. Since taking the snap above this error has been fixed, and indeed was dealt with fairly promptly (by Storm8 standards).
Supposedly it wasn't possible to earn mastery gems whilst this bug was flourishing, and that adds up considering that after the mastery meter was added everyone was at the starting point. Given that the s'mores are just 1 hour in length this wasn't too much of an issue. Imagine if we'd been slaving over a 1 or 2 day dish only to discover that the mastery meter was going nowhere - there'd have been riots!
As far as the food itself goes, I'm a little lost (but getting lost is all part of camping, right?) Admittedly I'm not one for pitching a tent and spending the night under the stars, but surely chilli and crullers (which I have just discovered is a pastry!) are not standard camping foods?! The s'mores are completely understandable, but the other two appear to be there just because of the alliterative name which provides a strained link to camping.
Maybe the recipe ratings will rescue us...
By and large this doesn't make for pretty reading. But there are a couple of plus points we should peruse. Firstly the Scorched S'mores net a green score for profit which is good to see. However any excitement is punctured, not by it's other numbers, but by the fact that it has identical statistics to the Veggie Kabobs on the Grill, which was added just last month with the Father's Day goals!
The Chilling Chili also achieves green, this time in the XP category, with only eight dishes of 3 hour duration earn more XP. Unfortunately this is not a strong all-rounder though, with the profit and portion figures pulling down the overall score. It's worth noting that the chili also has an identical twin - the Vanilla Cider Float (at least it is a little older!)
Finally there's the Creepy Crullers which fail to light up any of the major factors. It's low point is probably the XP gain, since despite actually rating higher in this variable than for profit or portions, notice that it earns less XP than the Chilling Chili, despite taking two hours longer to prepare! That's illogical and provides the latest example of the gamemakers really not putting any deep thought into how they tune their recipes.
After finishing off the goal steps involving these dishes you'll open up the side goals which are the source of two new floor decorations. The Lightbug Lantern unlocks first, and for my money is a good solid item. It's rather stylish with the coiling metal wrapped around the lantern, and although the lightbugs themselves are haphazardly designed, from a distance this piece looks nice. The decision to use a sleek black for the lamp was a good call, since it allows it to blend in nicely with a wide variety of other content. This includes the Father's Day stuff from last month - I think next to the Hightop Seating Area which itself has a small black lamp it will look fab.
The next stage of the quest opens up the Camp Sign. This is another 1x1 decoration, and isn't the most eye-catching. It's essentially a series of wooden planks nailed together with 'CAMP' scrawled across the front. I could be wrong here, but I believe there's a pair of knives depicted below, which is somewhat confusing - is this a sign for a cooking camp? Regardless it's not the most appealing of items.
And before we move on, a quick comment on the goal which unlocks the Camp Sign. It's the usual tables and chairs step, but what makes this one excruciating is that 10 of each need to be purchased. With the Camp Table costing 14,000 coins each and the Camp Stools 10,000 coins a time, that adds up to a total of 240,000 coins spent on this goal alone. That's excessive, and certainly not something we want to see happening regularly.
Also unlocked alongside the side goals is the next stage of the main strand, which involves buying, building and using the Butcher Block. The second appliance in this quest, I now see the knives connection (sort of). The block takes 6 Screws, 6 Sturdy Wood and 4 Wood Glue to construct, with the Wood Glue being the other new part introduced. That's the Screw featured in successive goal sets, which perhaps indicates a comeback for what was once the most overused part in the game.
Let's now have a glance at the ratings for the three dishes on the Butcher Block:
Beyond the profit per plate scores, this trio are sticking to the warm colours, Perhaps that's justified given the time of year, but in this context it can only mean bad news. Indeed, I'm not going to waste any time pondering the merits of what are essentially three poor recipes.
Instead I'll have a mild chuckle at the pun-tastic title of the Spaghetti Cabinara. Indeed I'm thankful for it otherwise I'd be seriously questioning the presence of a spaghetti dish in a camping themed update!
All that remains is the final goal prize. The Camp Tent is 3x3 in size and looks really impressive. In the original teaser for the update the tent was only 2x2 and did look too small. That's one concern which has most certainly been appeased, with this tent looking swell. The rendering of the green sheets is of high quality, and Storm8 again have demonstrated their ever improving ability to render wood.
The only drawback with the Camp Tent is that it costs 60 gems to buy another. Generally with final goal prizes one will do as they tend to be big and imposing items that dominate a scene. This one is less like that, and actually may look better if part of a wider camping area. But at that price I doubt many players will be picking up further copies. That's a real shame since without the steep price I could envisage plenty of creative folks coming up with brilliant group camping scenes.
You now have to go back to the Valentine's Day goals in February for the last time extras of a final goal prize could be bought for coins. That's not good and may even deserve further dissection in the next Suggestions Box...
For now though we're done. I'm not all that enamoured by this month's goal offerings - it's a clever choice of theme, but not all that well executed. The likes of a campfire, bots chopping wood and a wild and knarled tree would all have been ideal here, and instead I feel the theme has been left half-baked. Nevertheless there's a wide range of existing decor which it can be merged with to hopefully create something special. For now I'm getting chilly so will pull down my tent's zip and climb into my sleeping bag. Sleep well friends!
The first such content to lose its padlock is the Campy Cooker. This is the first of two appliances new with the goals, and requires 6 Sturdy Wood, 6 Steel and 4 Fiery Fuses to put together.
Fiery Fuse and Wood Glue |
The Fiery Fuse is one of two new parts added for this challenge, while the Sturdy Wood makes a comeback. You have to go way back to the Kids Kitchen Set from January 2015 for the last time this particular part was called for. It will be interesting to monitor whether this may be the start of something of a resurgence for the Sturdy Wood - stock up people!
Once you've got the Campy Cooker built, three recipes are waiting to be unlocked.
Campy Cooker recipes |
Before we go any further, the absence of a mastery meter for the Scorched S'mores clearly needs addressing. I cannot recall something like this happening before (except when starting a new game), but it certainly caused some confusion and consternation. Since taking the snap above this error has been fixed, and indeed was dealt with fairly promptly (by Storm8 standards).
Supposedly it wasn't possible to earn mastery gems whilst this bug was flourishing, and that adds up considering that after the mastery meter was added everyone was at the starting point. Given that the s'mores are just 1 hour in length this wasn't too much of an issue. Imagine if we'd been slaving over a 1 or 2 day dish only to discover that the mastery meter was going nowhere - there'd have been riots!
As far as the food itself goes, I'm a little lost (but getting lost is all part of camping, right?) Admittedly I'm not one for pitching a tent and spending the night under the stars, but surely chilli and crullers (which I have just discovered is a pastry!) are not standard camping foods?! The s'mores are completely understandable, but the other two appear to be there just because of the alliterative name which provides a strained link to camping.
Maybe the recipe ratings will rescue us...
Scorched S'mores | |||||
---|---|---|---|---|---|
Profit | XP gain | Portions | Profit per plate | Availability | Rating |
6 | 2 | 3 | 8 | 5 | 4.4 |
Chilling Chili | |||||
---|---|---|---|---|---|
Profit | XP gain | Portions | Profit per plate | Availability | Rating |
1 | 7 | 1 | 8 | 5 | 3.7 |
Creepy Crullers | |||||
---|---|---|---|---|---|
Profit | XP gain | Portions | Profit per plate | Availability | Rating |
2 | 4 | 2 | 10 | 5 | 3.6 |
By and large this doesn't make for pretty reading. But there are a couple of plus points we should peruse. Firstly the Scorched S'mores net a green score for profit which is good to see. However any excitement is punctured, not by it's other numbers, but by the fact that it has identical statistics to the Veggie Kabobs on the Grill, which was added just last month with the Father's Day goals!
The Chilling Chili also achieves green, this time in the XP category, with only eight dishes of 3 hour duration earn more XP. Unfortunately this is not a strong all-rounder though, with the profit and portion figures pulling down the overall score. It's worth noting that the chili also has an identical twin - the Vanilla Cider Float (at least it is a little older!)
Finally there's the Creepy Crullers which fail to light up any of the major factors. It's low point is probably the XP gain, since despite actually rating higher in this variable than for profit or portions, notice that it earns less XP than the Chilling Chili, despite taking two hours longer to prepare! That's illogical and provides the latest example of the gamemakers really not putting any deep thought into how they tune their recipes.
After finishing off the goal steps involving these dishes you'll open up the side goals which are the source of two new floor decorations. The Lightbug Lantern unlocks first, and for my money is a good solid item. It's rather stylish with the coiling metal wrapped around the lantern, and although the lightbugs themselves are haphazardly designed, from a distance this piece looks nice. The decision to use a sleek black for the lamp was a good call, since it allows it to blend in nicely with a wide variety of other content. This includes the Father's Day stuff from last month - I think next to the Hightop Seating Area which itself has a small black lamp it will look fab.
Summer 2016
20/07/16 Camping goals
20/07/16 Camping update
13/07/16 Boardwalk
06/07/16 Snow cones
29/06/16 Lemons
20/07/16 Camping update
13/07/16 Boardwalk
06/07/16 Snow cones
29/06/16 Lemons
The next stage of the quest opens up the Camp Sign. This is another 1x1 decoration, and isn't the most eye-catching. It's essentially a series of wooden planks nailed together with 'CAMP' scrawled across the front. I could be wrong here, but I believe there's a pair of knives depicted below, which is somewhat confusing - is this a sign for a cooking camp? Regardless it's not the most appealing of items.
And before we move on, a quick comment on the goal which unlocks the Camp Sign. It's the usual tables and chairs step, but what makes this one excruciating is that 10 of each need to be purchased. With the Camp Table costing 14,000 coins each and the Camp Stools 10,000 coins a time, that adds up to a total of 240,000 coins spent on this goal alone. That's excessive, and certainly not something we want to see happening regularly.
Also unlocked alongside the side goals is the next stage of the main strand, which involves buying, building and using the Butcher Block. The second appliance in this quest, I now see the knives connection (sort of). The block takes 6 Screws, 6 Sturdy Wood and 4 Wood Glue to construct, with the Wood Glue being the other new part introduced. That's the Screw featured in successive goal sets, which perhaps indicates a comeback for what was once the most overused part in the game.
Let's now have a glance at the ratings for the three dishes on the Butcher Block:
Chopped Salad | |||||
---|---|---|---|---|---|
Profit | XP gain | Portions | Profit per plate | Availability | Rating |
2 | 4 | 2 | 7 | 5 | 3.3 |
Killer Cutlets | |||||
---|---|---|---|---|---|
Profit | XP gain | Portions | Profit per plate | Availability | Rating |
3 | 2 | 2 | 10 | 5 | 3.3 |
Spaghetti Cabinara | |||||
---|---|---|---|---|---|
Profit | XP gain | Portions | Profit per plate | Availability | Rating |
3 | 5 | 2 | 10 | 5 | 4.2 |
Beyond the profit per plate scores, this trio are sticking to the warm colours, Perhaps that's justified given the time of year, but in this context it can only mean bad news. Indeed, I'm not going to waste any time pondering the merits of what are essentially three poor recipes.
Instead I'll have a mild chuckle at the pun-tastic title of the Spaghetti Cabinara. Indeed I'm thankful for it otherwise I'd be seriously questioning the presence of a spaghetti dish in a camping themed update!
All that remains is the final goal prize. The Camp Tent is 3x3 in size and looks really impressive. In the original teaser for the update the tent was only 2x2 and did look too small. That's one concern which has most certainly been appeased, with this tent looking swell. The rendering of the green sheets is of high quality, and Storm8 again have demonstrated their ever improving ability to render wood.
The only drawback with the Camp Tent is that it costs 60 gems to buy another. Generally with final goal prizes one will do as they tend to be big and imposing items that dominate a scene. This one is less like that, and actually may look better if part of a wider camping area. But at that price I doubt many players will be picking up further copies. That's a real shame since without the steep price I could envisage plenty of creative folks coming up with brilliant group camping scenes.
You now have to go back to the Valentine's Day goals in February for the last time extras of a final goal prize could be bought for coins. That's not good and may even deserve further dissection in the next Suggestions Box...
For now though we're done. I'm not all that enamoured by this month's goal offerings - it's a clever choice of theme, but not all that well executed. The likes of a campfire, bots chopping wood and a wild and knarled tree would all have been ideal here, and instead I feel the theme has been left half-baked. Nevertheless there's a wide range of existing decor which it can be merged with to hopefully create something special. For now I'm getting chilly so will pull down my tent's zip and climb into my sleeping bag. Sleep well friends!
Wednesday, 20 July 2016
Camping goals (in full)
Please note that this set of goals expired on Thursday 18th August 2016.
We're off on a camping trip in the latest Restaurant Story update, and there's plenty to do while we're there thanks to a new set of goals.
There are three floor decorations, two appliances and six recipes to be hunted down in this quest. You've got just over four weeks to finish the goals, with 30 days on the clock. Therefore if you've not completed every step by Thursday 18th August, prepare to miss out on some of the unlockables!
Here's the complete list of goal steps:
We're off on a camping trip in the latest Restaurant Story update, and there's plenty to do while we're there thanks to a new set of goals.
There are three floor decorations, two appliances and six recipes to be hunted down in this quest. You've got just over four weeks to finish the goals, with 30 days on the clock. Therefore if you've not completed every step by Thursday 18th August, prepare to miss out on some of the unlockables!
Here's the complete list of goal steps:
Game update: 20/07/16
We're bang in the middle of Summer now, so let's make the most of the fine weather and go on a camping trip!
That's right, July's goals week have finally arrived, and it all revolves around a camping theme. So let's get the pegs out and pitch the tent! Here's a list of all the new additions, with everything (including the goal set itself) available from level 12:
Introduction to camping goals |
That's right, July's goals week have finally arrived, and it all revolves around a camping theme. So let's get the pegs out and pitch the tent! Here's a list of all the new additions, with everything (including the goal set itself) available from level 12:
Saturday, 16 July 2016
Suggestions Box (Jul 2016)
Every month I list five things I'd like to see added, altered or abolished from the game. Because even though my long time of playing Restaurant Story clearly shows I love it, that doesn't mean it's perfect. Some of the ideas I'll air will be significant game changers while others will be low-key and irrelevant in the eyes of many of you readers.
You can share your own suggestions too via the comments. If I like them, I may even include them in the next instalment!
In no particular order, here are this month's entries...
You can share your own suggestions too via the comments. If I like them, I may even include them in the next instalment!
In no particular order, here are this month's entries...
Wednesday, 13 July 2016
Game update: 13/07/16
The carnival is in town! There's no better way to enjoy a hot Summer's day than with a trip to the seaside, and now you can bring the seaside to your restaurant!
This is a proper Summer update, and continues a long history of Summery themes which revolve around the beach. All available from level 19, let's have a glance at the new content with a lovely little list:
Notification for carnival update |
This is a proper Summer update, and continues a long history of Summery themes which revolve around the beach. All available from level 19, let's have a glance at the new content with a lovely little list:
Saturday, 9 July 2016
RS2 News (Jul 2016)
Having ushered in the month of July, let's take the opportunity to reflect on what's been happening over in the sequel title, Restaurant Story 2, in recent weeks. The game's been as busy as ever, with a cruise, a goal set and a completely new feature all appearing since my last round-up.
We start with the Pride Cruise Catering Event which debuted in the middle of last month. Celebrating LGBT Pride Month which is in June every year, this cruise provided a nod to all persuasions.
We start with the Pride Cruise Catering Event which debuted in the middle of last month. Celebrating LGBT Pride Month which is in June every year, this cruise provided a nod to all persuasions.
Main page of Pride Cruise Catering Event |
Wednesday, 6 July 2016
Game update: 06/07/16
You know Summer has truly arrived in Restaurant Story when we get the traditional ice cream themed update!
There's a snow cone theme to this particular edition, with a range of content available from level 18. Without any further ado, let's peruse the additions in a neat little list:
Tables:
Notification for sno cone themed update |
There's a snow cone theme to this particular edition, with a range of content available from level 18. Without any further ado, let's peruse the additions in a neat little list:
Tables:
- Cone Table - 18,000 coins
Saturday, 2 July 2016
July 2016 showcase
Can we have a drum roll please? Because it's time to pull off the velvet cloth and unveil another collection of wonderful restaurants put together by my even more wonderful neighbours.
This edition of the showcase features five players, including a whopping three debutants who are making their showcase bow. So let's hear some appreciation for these creative gurus who I can assure you have come up with the goods yet again!
Our travels begin at bittersweet, who participates in a showcase for the second time.
This edition of the showcase features five players, including a whopping three debutants who are making their showcase bow. So let's hear some appreciation for these creative gurus who I can assure you have come up with the goods yet again!
Our travels begin at bittersweet, who participates in a showcase for the second time.
bittersweet |
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