Saturday, 14 February 2015

Restaurant Story 2: The review (part 2)

Following on from a post about the cooking aspect of Restaurant Story 2, today I continue my review of the sequel game with the focus turning to decorating.

Title screen for Restaurant Story 2

The general premise of decorating is broadly similar to RS1, but the game's developers have made some changes to the way the market operates. You still have a button to tap in the bottom-right corner of the screen to enter design mode, and there are still a variety of categories for the different types of item. But the manner with which products are purchased has been altered significantly in some cases.

For tables, chairs, counters, flooring and walls, you no longer buy individual items, but rather buy the style. Once purchased you can tap any decoration of the same type which is out in your restaurant to convert it to that style. I absolutely love this feature! It makes the décor all seem much better value when you only have to pay a one-off fee.

Take for example the floor tiles. A flooring which comes at 25 gems might seem expensive, but unlike in RS1 where that would only be able to buy you a small number of squares, in RS2 you can use it as much as you like. This is great for situations where you have increased the size of an area of your place and need more of the same style of flooring. In the original game I try to be careful to set the dimensions of themed sections which need a gem flooring in such a way that I won't need to purchase any more of them - no such problems here!

Of course it goes without saying that there are some limitations, and I'm not excactly talking about needing to reach a certain level to unlock decorations. For tables, chairs and counters you can only have a certain number of units at your disposal, based on your current level.

Buy more units option for tables, chairs and counters

Depending on the way a player tends to set up their restaurant, this can be somewhat confining. I am among those who struggle with this constraint since I like to have two chairs for every table, but unfortunately there is a one-to-one ratio of the two, so I have to have fewer tables on the go than I have available.

However other than this niggle, I'm pretty pleased with the structural changes to the market. The fact that there are far fewer decorations in the game at present than in RS1 no doubt helps, but it does feel well-organised and relatively easy to navigate.

A demonstration of this is a new category labelled 'Featured'. in this section items which have recently been introduced are promoted, meaning you don't have to take a wonder through all the categories to find the new content. And when you level up the items unlocked are also displayed in here for a while, so everything is nice and easy to access.

One category which is missing is the boxes category. That will be a relief to a lot of players who loath seeing quality content thrown into a box with the element of unpredictability. Of course there's always a chance that boxes will be added further down the line, but I'd much prefer if TeamLava either didn't bother, or introduced the much more rigid bundles like in RS1 (hint, hint!)

Another type of item which has transferred over from the original game is the fabled limited time offer.

Rosepetal Fountain limited time offer

This week the Rosepetal Fountain is available at half price, and hopefully special deals like this will be a regular thing in the sequel app!

In pointing out the featured category, I touched upon something noteworthy - there are already updates rolling out with new stuff! TeamLava have wasted no time in commencing routine updates to the game, and they are coming thick and fast at the moment. Over Christmas there were several festive updates with items for giving your place a jolly feel. Those products have since been removed but, much like this year in RS1, the gamemakers have done a good job of making it very clear what exactly was going to be dropped.

And in the run-up to Valentine's Day there has been lots of additional bits and pieces for us to enjoy. A special edition of the app was added last week with new content as well as our first limited time set of goals. Sadly the goals are massively flawed and have caused much friction in the community, although I won't clamber on to my soapbox with regards to this until the third part of the review.

With so much content to buy, it is a necessity to expand our restaurants. Unlike in RS1 the expansions don't branch out in two directions simultaneously, but instead only one, with the direction alternating after every two expansions. I'm not too fond of this development - it feels like my place isn't growing very quickly and that I'm paying more for less.

Another alteration is that there is now a waiting period for an expansion to complete. In the interim period the strip of land being worked on is marked out with black and yellow stripes. This is a constraint I'm not so worked up about since it takes a good while to get everything in place to execute an expansion. Waiting just a few more hours for it to be ready is not a problem.

The conditions for increasing the size of your diner have also had a makeover, with the requirements still including a certain number of coins but not a certain number of neighbours. Instead there are a number of part demands need to be met.

Anyone who has spent more than five minutes playing RS2 will know that Cid the construction worker is the key to everything. A bloke in a yellow safety helmet, Cid pops into your place for a bite to eat every 30 minutes or so.

Cid the construction worker offering up a part

Not only does he pay his dues, but when you tap on a speech bubble above his head he also drops off a constructible part. From Nails and Wood Planks to Hammers and Blueprints, Cid provides them all, although only one at a time and not all with the same probability.

Very often Cid is the make-or-break for players who are unsure of whether they want to commit to RS2 in the long-term. In the earlier levels everyone finds that he has a tendency to drop Nails like there's no tomorrow and treats Wood Planks like gold dust. Being unable to upgrade the various features is stifling, and has led to scores of players packing their bags prematurely. A level of patience is certainly necessary. I have found that the distribution of drops has changed as I've moved up the levels, with Nails now a valuable commodity.

I do wonder if TeamLava have been too cruel in their coding of Cid. He has been the bane of so many's existence, and could do with being a little more helpful in providing the parts which we need most at that particular moment in time to progress. Especially since parts are integral to any hope of gathering momentum in the game.

Alongside Cid there's also Lily to stop by bearing gifts. She's the resident gardener and offers up special ingredients used for blending spices, which you can otherwise only obtain via the Garden. Although it can be infuriating having to wait for these two helpers to make an appearance, this is an effective way of keeping us logging back in. Depending on what you've got cooking it is possible to leave the game for hours at a time, but with the constant need to check-in for Cid and Lily, you can easily be hooked!

 Restaurant Story 2: The review
 31/01/15 Part 1 - cooking

The last thing I'd like to comment on in this part is the graphics. A big development in RS2 is the move towards a more 3D engine. Having suffered Farm Story 2 upon its release, I had serious concerns about how reliable the graphics would be, since I had big issues with the similar style in FS2 on my ancient iPod Touch. However I now play on an iPad, and the game functions perfectly well via that medium. I have tested my iPod Touch, and fortunately RS2 doesn't seem to suck all the power out of it, so that's terrific news for players not lucky enough to have a recent device.

As for the actual appearance of the graphics? They've actually grown on me after a very negative outlook on first impressions. Let's face it, they're not revolutionary. There are plenty of pointy edges in there (look at the trees!), but for some reason I've grown used to the appearance. Within the restaurant everything looks nice, although the repetitive movement of the bots and waiters remains a slight annoyance. But hey, at least we've got mobile waiters and cooks on the staff now!

Talking of movement, a real positive is that some of the decorations have faint little animations. For example, the Grandfather Clock has its pendulum swinging side-to-side and the Outdoor Heater's flame quivers around. I think we've all dreamed of having animations on certain objects in RS1, so it's great to see a few simple but effective movements applied in RS2.

That concludes the second instalment of the big review, with one more part which delves into the social aspect of the game along with one or two other bits and pieces still to come. Expect to see that in a couple of weeks.

26 comments:

  1. I love that it had a cook and waiters but too much annoyed me about this game to keep me playing it. I only play Restaurant Story and Castle Story.

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    1. The cooks and waiters are a really great addition - it gives a much better impression of the restaurant being busy a hive of activity.

      I'm sorry to hear you stopped playing RS2. I guess it's difficult to top the original! :)

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  2. I can't stand this game! I feel like I just wait wait wait and wait some more for ingredients to restock. The only ingredient that restocks fast enough to keep cooking with is eggs. I get so frustrated and leave the game once I get my appliances going and then forget about it all day and just check it once more at night. Way too many recipes need sugar, chicken, and noodles and they take too long to restock. I actually haven't had too many issues with Sid, but waiting for V-day cards from Frank is killer! I only made it to goal 7 on the v-day goals because I was waiting for enough cards for about a week! He only drops off one or two when I log into the game and I needed 20 to make the dang cookies - so that took about 10 days. And I guess since I only play twice a day, I never have enough coins for anything! My latest goals were to expand to level 3 (8,000 coins), buy and herb station (8,000 coins), unlock a recipe (6,700 coins), but a tile (6,200 coins) and when these all pooped up I had about 1,200, so needless to say I haven't made it to far. I am so far away from affording new counters, tables etc when they unlock and same with new ingredients and recipes. I mean what I make vs what I need to keep going is insane. What am I supposed to do? Set and alarm every 2 and 20 minutes to log in and purchase more noodles and chicken? Or do people just sit there for minutes on end and watch the timer on things? I have to say this game is far worse than FS2. On FS2 I was able to come up with a formula of exactly how much of each crop to plant so not to fill up my silo too full yet still have enough to make the food for the animals and some to sell and make other products and some to keep planting, etc. and I could keep the thing going as long as I timed it all right. But not RS2, it's pure madness! Also, I find decorating my restaurant to be super boring which is half, if not all, the fun is RS1. Thanks for letting me rant! ;-)

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    1. Oocha beauty! What a post!

      I think the key to RS2 is patience. Did you not get frustrated by being constantly short on funds in RS1 when you were a low-level player? I know that I did. But as you work your way up and unlock new appliances, better yielding food, greater capacity and can seat more customers things do improve.

      That's not to say everything turns out dandy. There are a lot of things to pay for and a lot of the time the fees are extortionate (particularly for learning recipes and unlocking ingredients).

      I hope you persevere with RS2 but I guess it's not for everyone. It is very much distinct from the original and it's difficult to get used to the many changes when we're so wired into the engine of RS1.

      And no need to thank me for letting you rant! Thank you for providing it - I found this post highly entertaining and it brought a smile to my face! :)

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    2. I was never that frustrated in RS1. I remember seeing decorations that cost 10,000 coins and thinking "i'll never be able to afford that", let alone the ones for 75,000 coins. But there were always enough affordable items to decorate my restaurant, especially using the modern, steam punk and futuristic themes. And on top of that, I could keep cooking recipes: All appliances, all the time! Because I didn't have to wait for ingredients. I did think it was unrealistic that ingredients were readily available in unlimited quantities, but now it's my biggest hang-up in RS2. I like the concept of going to the market and buying the ingredients, but I've never been to a market that only lets you buy 1 or 2 onions and slabs of beef at a time. In reality you could buy anywhere from dozens to hundreds of those things at once, which I feel you should be able to do in the game as well. No restaurant owner goes to the store and buys two of each vegetable (not even enough to make one batch of the recipe). Maybe they should have us drive to the store so then we can factor in whether the fuel cost is worth the trip. LOL Sid has started to annoy me too. It's two weeks since my previous post and I'm still waiting on enough wood planks to restore my garden - I've only received one since then. IMO, if you're playing multiple times per day, it shouldn't take weeks to complete a goal that the game has given you. I'm having the same issue with Lily. She gives me loads of garlic - my cabinet is overflowing with it, but not much basil and zero seeds so far, yet the game has been asking me to collect seeds for over a week. It seems that they are not timing the goals with what is actually happening in the game, which makes me super frustrated. I finished the CNY goals, which was very underwhelming for me, so I'm taking a break for now. Were you able to finish the valentine's goals? I also have recipes locked by cards still...

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    3. That's a very good point about the range of cheaper content in the market in RS1 which means even low level players can decorate liberally. I guess that's part of the problem with playing a new game which is still at an early stage in its life. No doubt there will be many new and affordable items added in the coming months and years - just take the addition of the new recipe mastery feature this week as evidence that big developments can be expected.

      Those pesky planks! They'll be pouring in eventually. It's with a pang of guilt that I have to admit that I have more basil than I know what to do with! It's the garlic which seems to elude me!

      I couldn't finish the Valentine's goals since I wasn't at a high enough level to unlock the last two recipes. I think it was a serious mistake to make the recipes locked by level as it excludes the masses, particularly at this time when most players are still at low to mid levels. And I only got 36 Valentine's cards, so will only be able to unlock one of the two padlocked dishes when I reach the required level. Quite annoying! :)

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    4. I wish I could sell my extra garlic like in FS2. I thought that was the point of the street market, but I was wrong.

      Bummer about your valentine goals! I would have been super mad! I was stuck way behind that only getting about 20 cards. Here you go 💝 I'm sure they'll let you redeem that. Lol

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  3. when can android google play download this game?

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    1. We don't know yet. At the time RS2 was first announced the game's developers did say they were working on it, but that was close to a year ago. It probably will arrive on Android eventually, but there could still be a while to wait yet. :)

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  4. What are the Valentine's cards for at this point?

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    1. They're no longer dropping Mandi.

      They were part of the Valentine's Day goals which expired around a week ago, and so Frank has stopped dropping by with them.

      It's quite annoying since any amassed cards can still be used to unlock recipes, but I'm four short of having enough to unlock the remaining dishes when I reach a high enough level to access them. :)

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  5. Well the reason I asked was there's a discount deal offering 30 of them with the ever rare planks. Trying to figure out if it's worth it. Everything in this game is so expensive with real life money. It's going beyond micro transactions $5 for 1 decoration (pixels) is a bit much.

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    1. I've seen that. I can't tell you whether or not to spend real money, but at least this offer gives you those missing cards.

      I would point out that the parts which are rarest do change as time progresses. At first the planks were the most difficult to come by for me, but that has since turned on its head with the nails proving a rare drop. So bear that in mind when forking out real money for parts! :)

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  6. What about those "wait, seems something is coming..." for, anything coming soon? why so long?

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    1. Those are obviously placeholders for new features which are in development. You've got to remember that the game is still relatively new and there are plenty of fresh features being added regularly at the moment, such as the recipe mastery system. In time I'm sure those teased things will be brought to life. Be patient! :)

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  7. Hi I was wondering when you get to buy a second door that's the only problem I'm having with RS2

    Thank you Yvonne

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    1. Hi Yvonne! Unlike in the original game, it doesn't appear that we can buy a second door.

      I'd never actually considered that before until you mentioned it! Definitely something that's missing, although at least we can move the existing door unlike in RS1 where you need to place another instead. :)

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  8. The only thing that frustrates me about RS2 is waiting on Cid to bring the planks. Its as if I will forever be stuck��. Besides that I love this game. Much better than the first!!!

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    1. There's not many players who prefer the sequel from the original! Good on you!

      Cid and his parts are pretty annoying. As you go up the levels you'll soon discover that it's Hammers that are the real nightmare. There's times where I've had to wait weeks for that last Hammer for an upgrade! :)

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  9. How can i get more waiters in my restaurant?

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    1. You can't add more waiters unfortunately, but I think the number does increase as you progress through the levels, with the same going for the cooks.

      In fact, it may be directly related to the number of tables/chairs you have out. Might have to investigate that! :)

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  10. How do you earn recipe cards? I can't finish some quest because I can't make some of the dishes without recipe cards.

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    1. You need to purchase the Farm Fresh Stand appliance. This contains ingredients which when prepared will drop the Recipe Cards you need to learn those dishes. It's quite a complicated process, so I'd recommend having a read of this:
      http://forums.storm8.com/showthread.php?92258-Quest-A-Fresh-Start-(June-2016)-Stamp-Collecting

      Most important thing - this is not a timed quest. You can complete it at your own pace so no urgency! :)

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  11. Anyone know how to and where to click on the yeti line it says to in your goals I've tried everything , please help I love this game but also want to open more stuff but can't if I don't know how ?

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  12. Yeti cater , how and where do you click on the yeti to finish the goal?

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    1. Hi Cheri, the yeti won't visit until after you complete the cruise event. :)

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