Saturday 20 April 2013

What makes a good neighbour? (part 1 - tipping)

The interaction with other establishments plays a large part in making Restaurant Story the game that it is. Over time you will add many neighbours who you can visit, tip and gift, as well as request parts from for building certain appliances. But how can you be a good neighbour?

Well, I'm going to start by focusing on tipping. It's a strange art in the sense that it doesn't really lead to much (except sore fingers). In the main it is about exchanging tips with community members who you may then opt to pick up as neighbours.

Tips on tables waiting to be collected

But after that it is difficult to see the benefit of continuing to leave tips for them. Each tip received gives 10 coins and 1 XP point. Unless you're a very new player, this is peanuts.

So this is where player preferences come in. Not every player is going to be interested in tipping their neighbours daily (especially if they've got a lot of neighbours) so the key is to find players who match your needs.

If you can't commit to leaving tips every 24 hours, then don't add someone who makes a point of posting on their wall that they will delete anyone who 'doesn't tip for three days' or who 'falls below a three star rating'. Otherwise the relationship is destined to end on a sour note.

On the other hand if you like to tip every day and expect the same in return, then stick to three and four star players. Also, I suggest exchanging tips for a few days to ensure that the player you're dealing with is a regular and will tip daily before committing to becoming neighbours.

As for me, I give up 15 minutes every day to tip my neighbours, but am not overly concerned about the favour being returned.

In general, the key is to find restauranteurs who suit your personal tipping preference. This can take time and patience, but can lead to greater satisfaction.

And remember when getting disgrunted because Joe's Bistro hasn't tipped you back, it's only a game!

No comments:

Post a Comment